CSCL- Two case studies

An alternative to the view of common ground based on convergence of mental models

Seeing what we mean, co-experiencing a shared virtual world

  • Western metaphor of “seeing as knowing in a deep way” (analogy of the cave)
  • small infant and mother, pointing, looking at something together
  • case study, 3 students establish and maintain intersubjective understanding of a math problem, which they solve as a group

Problem of intersubjectivity and common ground

  • intersubjectivity - how a group of people understand the same thing
  • precondition of collaborative learning is that participants understand each other enough to do their work
  • includes tacit background knowledge and explicit shared understanding of the current topic
  • in cognitive science, grounding of shared understanding is treated as the explicit comparisons of mental models or internal opinions, but we think it is the result of interactional work in which a shared world is created and various methods are used to ensure a sharing of this world

Physically embodied being-in-the-world

  • we are all in a world
  • we learn about and experience the many dimensions of this world together, as mature social beings
  • the “problem” of establishing inter-subjectivity is a pseudo-problem in most cases
  • human existence is fundamentally intersubjective from the very beginning
  • a problem that arose in philosophy, because philosophers thought about things the wrong way

Intersubjectivity in virtual world

  • you are not really embodied with other people
  • all you see is the computer screen

Example of VMT

  • list of people - presence
  • chat: every posting starts with name of person
  • you get a sense of who individual people are, and how they view what is going on in the environment

Practical issues of intersubjectivity online

  • how do people who met online create a shared world in which they can understand things the same?
  • how do their online actions (chat and drawing) build a joint problem space of actors, places, times and social relationships
  • how do they raise issues of understanding, repair misunderstandings, share personal perspectives
  • “joint problem-space” (Jeremy Roschelle)

Research

  • choose small chat transcript, analyze it collaboratively as a team, line by line

Analysis

  • someone invents a new term, how does the group get to understand this term, and use it as a common referent? (hexagonal array)
  • how do students use questions to establish intersubjectivity? (Nan Zhou looked at this)
  • students taking turns in making knowledge advances - not one person solving and explaining to others
  • moving back and forth between different representations (graphical, algebraic etc)

Group cognition in math

  • open shared worl with external representation - joint problem space visually shared
  • orient everyone to specific object for mutual discussion
  • make a particular pattern visually relevant
  • discuss pattern in words
  • signify pattern in mathematical symbols and manipulate them
  • each participant understands the resources, methods and steps well enough to use them individually in the future
  • features and affordances of CSCL media and environment used to support intersubjectivity and group cognition:
    • persistent text chat
    • shared whiteboard
    • line color & thickness
    • pointing tool

3 units of analysis

  • individual
  • group
  • classroom: group posts results to wiki, shared with other groups - interaction between small groups

Questions

  • from book: all individuals try to solve a problem, nobody are able to, then go into team, are able to

How does group cognition take place and how can it be analyzed in a paradigmatic CSCL setting

  • hierarchy of level of temporal structure for online collaboration
  • sequential structure of collaborative math discourse
  • VMT case study
  • 10 discourse moves in detail
  • group cognition in math

Hierarchy of structural layers

  • conversational topic (longer sequence)
  • discourse move (sequentical accomplishment built on elementary interchange)
  • adjacency pair (base interaction involving two or three utterances, which drives a discourse move)
  • textual utterance (a text chat posting by an individual participant, which may contribute to an adjacency pair)
  • indexical reference (an element of a textual utterance that points to a resource in the context)

Longer sequences in CSCL

  • conversation analysis (Sacks, Schegloff), discourse analysis (Gee)
  • all verbal communication involves adjacency pairs – how do small groups create knowledge together through “longer sequences”
  • conversation analysis focses on how people construct their interactions with turn taking and adjacency-pair
  • usually analyzes American adults in informal settings
  • needs to be adapted to online text chat

Questions

  • Vygotsky said “people can solve problems in groups long before they can solve problems individually”
  • Someone should develop ways of testing groups of students
  • How do you measure quality of collaboration, and avoid one person dominating the group?
  • Coding based on different theories (I don't do that). Many people assign roles to avoid someone dominating. An adult in the chat room could be a facilitator. We had people in the chat, who were mainly answering questions about the technology. Intelligent agents. Visualize collaboration statistics to make students “self-police”.
  • Stahl feels like humans are good at group processes, so just lets them “do their own thing”. Works out over a period of time.
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